Prototype 1
September 19th submission to Game Jam 2:
We experimented the two main scenes we want to have: the elevator driving, and the passenger pickup/dropoff. Going forward, we will keep the two scene idea, as we think they are the two key mechanics of our game.
We were also able to experiment sonically with the tone of the game and the theme of the starting prompt. We are aiming for an energetic, almost chaotic Mario Kart vibe and a main theme that bleeds into other sections' themes. One idea is to re-create a classic elevator theme but using the main theme's melody.
Art-wise, we have a vague idea of the wackiness we want, but in terms of style, we will need to iterate. Especially for the scope of the game, modeling will likely priotise speed and simpler shapes, and then use extra allocated time towards the end of the project to clean up models.
Looking forward to the rest of the project and seeing how it all turns out!
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