Finding Uniqueness
Hi! Bit of a late update but over the past week we've made some bigger changes that we wanted to get completed before writing about.
We've pivoted our game to be less about traditional vehicle-racing and are honing in on unique passengers. We like to think of it as "building and constantly re-building" a roster of passengers which will enable/disable features within the game i.e. speed buffs, debuffs, a damage system, etc.
Programming wise, the blueprinting and prototyping has been completed and we are awaiting a refactor so everyone can easily contribute to developing moving forward.
In terms of sound, since there is less of a distinction between levels, the team is working with plugins and instruments to see how we can bring a multi-dimensional feel without breaking the immersion. Preliminary sound effects have been created, and the team is learning to implement their audio using FMOD.
The art team has delivered amazing concept environmental and character art that is currently undergoing model prototyping. Additionally, we're looking at designing UI based on internal playtesting and seeing what should be prioritized.
We are so excited to see what's next in store for us, thanks for reading, and see you soon!
Get Crazy Elevators
Crazy Elevators
Ride the elevator and race to the bottom!
More posts
- Prototype 115 days ago
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